Furniture App
Project Overview
The furniture app is an innovative e-commerce platform that provides a seamless shopping experience for users looking to buy furniture online. With a focus on visual appeal, the app uses a vibrant color palette and an easy-to-navigate interface. One of its key features is augmented reality (AR), which allows users to view furniture in their space in real-time by scanning QR codes or using their phone’s camera. Additionally, the app celebrates the designers behind the furniture pieces, highlighting their creativity and providing more context about the products, making it a unique shopping experience for users.
Problem Statement
Many furniture e-commerce apps suffer from poor usability, cluttered interfaces, and a lack of engaging user experiences. Users often struggle with overwhelming product listings and inefficient navigation, making it hard to find what they need quickly. Additionally, furniture visualization is limited to static images, which do not provide an accurate sense of how the product will look in the user’s space. This leads to frustration, uncertainty, and increased bounce rates. Furthermore, a lack of emphasis on designer profiles and product stories results in an impersonal, transactional experience.
Solution Statement
The solution is a user-centered, visually appealing design focused on clean, intuitive navigation that prioritizes ease of use for both tech-savvy and less experienced users. The app’s interface utilizes bold, vibrant colors for clarity and accessibility, ensuring key features stand out without overwhelming the user. By integrating augmented reality (AR), the app allows users to seamlessly visualize furniture in their space, improving decision-making confidence. The design also includes personalized designer profiles, offering an engaging, informative element to enhance the emotional connection with the products. Through thoughtful UI/UX design, the app delivers a smooth, engaging, and immersive shopping experience that addresses usability issues while increasing user satisfaction.
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Design Process
1.
Research
2.
Wireframing & protyping
3.
User Testing
4.
Final Iteration
User Persona
Name: Josh Roberts
Age: 30
Role: Interior Designer
Tech Proficiency: High
Pain Points: Struggles with visualising how furniture will look in clients' spaces, frustrated by cluttered interfaces and lack of designer information.
Needs: An easy-to-navigate app with AR features for real-time furniture visualisation, clear product details, and designer stories to enhance connection with the products.